Constructors

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constructor(incarnation: Incarnation<T, Euclidean2DPosition>)

Properties

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val nodes: ListSet<Node<T>>
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open override val origin: Euclidean2DPosition

Functions

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open override fun addGlobalReaction(p0: GlobalReaction<T>)
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override fun addLayer(p0: Molecule, p1: Layer<T, Euclidean2DPosition>)
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override fun addNode(p0: Node<T>, p1: Euclidean2DPosition): Boolean
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override fun forEach(p0: Consumer<in Node<T>>)
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override fun getDimensions(): Int
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override fun getDistanceBetweenNodes(p0: Node<T>, p1: Node<T>): Double
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override fun getLayers(): ListSet<Layer<T, Euclidean2DPosition>>
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override fun getNeighborhood(@Nonnull p0: Node<T>): Neighborhood<T>
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override fun getNodeByID(p0: Int): Node<T>
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override fun getNodeCount(): Int
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override fun getNodesWithinRange(p0: Node<T>, p1: Double): ListSet<Node<T>>
override fun getNodesWithinRange(p0: Euclidean2DPosition, p1: Double): ListSet<Node<T>>
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override fun getOffset(): DoubleArray
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@Nonnull
override fun getPosition(p0: Node<T>): Euclidean2DPosition
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@Nonnull
override fun getSimulation(): Simulation<T, Euclidean2DPosition>
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override fun getSize(): DoubleArray
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open override fun getSizeInDistanceUnits(): DoubleArray
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override fun isTerminated(): Boolean
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@Nonnull
operator override fun iterator(): MutableIterator<Node<T>>
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abstract fun makePosition(vararg p0: Number): Euclidean2DPosition

open override fun makePosition(vararg coordinates: Double): Euclidean2DPosition

Creates a new Euclidean2DPosition.

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open fun moveNode(node: Node<T>, direction: Euclidean2DPosition)
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open override fun moveNodeToPosition(p0: Node<T>, p1: Euclidean2DPosition)
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open override fun removeGlobalReaction(p0: GlobalReaction<T>)
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override fun removeNode(@Nonnull p0: Node<T>)
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override fun spliterator(): Spliterator<Node<T>>
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open override fun toString(): String