Trigger

Parameters

<T>

Concentration type

Constructors

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constructor(event: Time)

Functions

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abstract fun cloneOnNewNode(p: Node<T>, p1: Time): TimeDistribution<T>
open fun cloneOnNewNode(@Nonnull destination: Node<T>, @Nonnull currentTime: Time): Trigger<T>
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open fun getRate(): Double
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abstract fun update(p: Time, p1: Boolean, p2: Double, p3: Environment<T, out Any>)
fun update(@Nonnull currentTime: Time, hasBeenExecuted: Boolean, additionalParameter: Double, @Nonnull environment: Environment<T, out Any>)