EnvironmentNode

Properties

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Functions

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abstract fun addProperty(p: NodeProperty<T>)
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abstract fun addReaction(p: Reaction<T>)
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open fun <C : NodeProperty<T>?> asProperty(superType: KClass<C>): C
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open fun <C : NodeProperty<T>?> asPropertyOrNull(superType: Class<in C>): C
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abstract fun cloneNode(p: Time): Node<T>
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abstract fun compareTo(p: T): Int
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abstract fun contains(p: Molecule): Boolean
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abstract fun equals(p: Any): Boolean
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open fun forEach(action: Consumer<in T>)
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abstract fun getConcentration(p: Molecule): T
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abstract fun getContents(): Map<Molecule, T>
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abstract fun getId(): Int
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abstract fun getMoleculeCount(): Int
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abstract fun getProperties(): List<NodeProperty<T>>
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abstract fun getReactions(): List<Reaction<T>>
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abstract fun hashCode(): Int
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abstract fun iterator(): Iterator<T>
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abstract fun removeConcentration(p: Molecule)
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abstract fun removeReaction(p: Reaction<T>)
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abstract fun setConcentration(p: Molecule, p1: T)
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