ProtelisIncarnation
Types
Properties
Functions
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open fun createAction(randomGenerator: RandomGenerator, environment: Environment<Any, P>, node: Node<Any>, time: TimeDistribution<Any>, actionable: Actionable<Any>, @Nullable additionalParameters: Any): Action<Any>
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open fun createCondition(randomGenerator: RandomGenerator, environment: Environment<Any, P>, node: Node<Any>, time: TimeDistribution<Any>, actionable: Actionable<Any>, @Nullable additionalParameters: Any): Condition<Any>
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open fun createNode(randomGenerator: RandomGenerator, environment: Environment<Any, P>, @Nullable parameter: Any): Node<Any>
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open fun createReaction(randomGenerator: RandomGenerator, environment: Environment<Any, P>, node: Node<Any>, timeDistribution: TimeDistribution<Any>, @Nullable parameter: Any): Reaction<Any>
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open fun createTimeDistribution(randomGenerator: RandomGenerator, environment: Environment<Any, P>, node: Node<Any>, @Nullable parameter: Any): TimeDistribution<Any>
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