ProtelisIncarnation

Parameters

<P>

position type

Constructors

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constructor()

Types

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class ProtectedExecutionEnvironment : ExecutionEnvironment
An ExecutionEnvironment that can read and shadow the content of a Node, but cannot modify it.

Properties

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Statically-referenceable instance.
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val VALUE_TOKEN: String = "<value>"
The name that can be used in a property to refer to the extracted value.

Functions

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open fun createAction(randomGenerator: RandomGenerator, environment: Environment<Any, P>, node: Node<Any>, time: TimeDistribution<Any>, actionable: Actionable<Any>, @Nullable additionalParameters: Any): Action<Any>
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open fun createConcentration(@Nullable descriptor: Any): Any
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open fun createCondition(randomGenerator: RandomGenerator, environment: Environment<Any, P>, node: Node<Any>, time: TimeDistribution<Any>, actionable: Actionable<Any>, @Nullable additionalParameters: Any): Condition<Any>
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open fun createNode(randomGenerator: RandomGenerator, environment: Environment<Any, P>, @Nullable parameter: Any): Node<Any>
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open fun createReaction(randomGenerator: RandomGenerator, environment: Environment<Any, P>, node: Node<Any>, timeDistribution: TimeDistribution<Any>, @Nullable parameter: Any): Reaction<Any>
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open fun createTimeDistribution(randomGenerator: RandomGenerator, environment: Environment<Any, P>, node: Node<Any>, @Nullable parameter: Any): TimeDistribution<Any>
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open fun getProperty(node: Node<Any>, molecule: Molecule, property: String): Double
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open fun toString(): String