NumberOfNodes
Logs the number of nodes in the scenario.
Functions
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open override fun <T> extractData(environment: Environment<T, *>, reaction: Actionable<T>?, time: Time, step: Long): Map<String, Int>
Extracts properties from an environment. The returned map must either:
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open fun <T> extractDataAsText(environment: Environment<T, *>, reaction: Actionable<T>?, time: Time, step: Long): Map<String, String>
Same as extractData, but specifically meant for textual outputs. Captures E to String conversions. The default implementation just runs a toString()
conversion ver extractData's return value's values.