RandomTargetInPolygonOnMap

constructor(randomGenerator: RandomGenerator, environment: MapEnvironment<T, O, S>, node: Node<T>, reaction: Reaction<T>, speed: Double, polygonCoordinates: List<List<Number>>)(source)
constructor(environment: MapEnvironment<T, O, S>, node: Node<T>, reaction: Reaction<T>, speed: Double, positionGenerator: Polygon<GeoPosition>)(source)