ClientState
data class ClientState(val renderMode: RenderMode = RenderMode.AUTO, val playButton: Action = Action.PAUSE, val bitmap: Bitmap? = null, val statusSurrogate: StatusSurrogate = StatusSurrogate.INIT) : CommonState
The state of the client. The ClientState is managed using the Core concepts of the ReduxKotlin library. Like in the original Redux library, the state is stored in a single class that contains other objects via composition. The state can be changed using actions that must be defined in advance. The unique store that encapsulate the ClientState is it.unibo.alchemist.boundary.webui.client.state.ClientStore.
Parameters
renderMode
the render mode of the client. It can be either client, server or auto. It is set to auto by default.
playButton
the state of the play button.
bitmap
the bitmap to display.
statusSurrogate
the StatusSurrogate of the simulation.
See also
Constructors
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constructor(renderMode: RenderMode = RenderMode.AUTO, playButton: Action = Action.PAUSE, bitmap: Bitmap? = null, statusSurrogate: StatusSurrogate = StatusSurrogate.INIT)