Change Biomol Concentration In Neighbor
class ChangeBiomolConcentrationInNeighbor(randomGenerator: <Error class: unknown class>, environment: Environment<Double, *>, node: Node<Double>, val molecule: Biomolecule, val deltaConcentration: Double) : AbstractNeighborAction<Double>
Changes the concentration of a Biomolecule (molecule) in a randomly-selected compatible neighbor cell by deltaConcentration.
Constructors
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constructor(randomGenerator: <Error class: unknown class>, environment: Environment<Double, *>, node: Node<Double>, molecule: Biomolecule, deltaConcentration: Double)
Functions
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open override fun cloneAction(node: Node<Double>, reaction: Reaction<Double>): ChangeBiomolConcentrationInNeighbor
This method allows to clone this action on a new node. It may result useful to support runtime creation of nodes with the same reaction programming, e.g. for morphogenesis.
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Execute the action on a random neighbor if the node has a neighborhood. Otherwise do nothing.
Execute the action on the given target node. NOTE, it is NOT guaranteed that this method checks if the target node is in the actual neighborhood of the node.
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