CognitiveAgentSeparation

Steering action that moves the agent away from nearby pedestrians (separation behavior).

Parameters

reaction

the reaction executing this action.

pedestrian

the owner pedestrian property.

Type Parameters

T

the concentration type.

Constructors

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constructor(environment: Physics2DEnvironment<T>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>)

Properties

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override val context: Context?
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the physics environment in which the node moves.

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open val maxWalk: Double

The maximum distance the node can walk, this is a length.

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Functions

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open override fun cloneAction(node: Node<T>, reaction: Reaction<T>): CognitiveAgentSeparation<T>

This method allows to clone this action on a new node. It may result useful to support runtime creation of nodes with the same reaction programming, e.g. for morphogenesis.

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open fun execute()
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open override fun group(): List<Node<T>>

Returns the list of nodes (pedestrians) that influence this group steering action.

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open override fun nextPosition(): Euclidean2DPosition

Returns the target relative position the owner will move to when this action is executed. The position is relative to the owner's current position.

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infix fun Action<*>.shouldEqual(other: Action<*>)