Navigation Prioritized Steering With Physics
class NavigationPrioritizedSteeringWithPhysics<T, N : ConvexPolygon>(environment: EuclideanPhysics2DEnvironmentWithGraph<*, T, N, *>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>, toleranceAngle: Double = Math.toDegrees(SinglePrevalent.DEFAULT_TOLERANCE_ANGLE), alpha: Double = SinglePrevalent.DEFAULT_ALPHA) : NavigationPrioritizedSteering<T, N>
NavigationPrioritizedSteering strategy for physical pedestrians, taking into account physical forces as well. Sum strategy is used to combine steering actions and physical forces.
Constructors
Link copied to clipboard
constructor(environment: EuclideanPhysics2DEnvironmentWithGraph<*, T, N, *>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>, toleranceAngle: Double = Math.toDegrees(SinglePrevalent.DEFAULT_TOLERANCE_ANGLE), alpha: Double = SinglePrevalent.DEFAULT_ALPHA)
Properties
Functions
Link copied to clipboard
Link copied to clipboard
This method allows to clone this reaction on a new node. It may result useful to support runtime creation of nodes with the same reaction programming, e.g. for morphogenesis.
Link copied to clipboard
Link copied to clipboard
This method is called when the environment has completed its initialization. Can be used by this reaction to compute its next execution time - in case such computation requires an inspection of the environment.
Link copied to clipboard
The list of steering actions in this reaction.
Link copied to clipboard
Converts a Reaction to a ReactionSurrogate.