ConnectToAccessPoint

class ConnectToAccessPoint<T, P : Position<P>>(radius: Double, val accessPointId: Molecule) : ConnectWithinDistance<T, P>

Parameters

accessPointId

the id of the access point.

Constructors

Link copied to clipboard
constructor(radius: Double, accessPointId: Molecule)

Properties

Link copied to clipboard

Functions

Link copied to clipboard
open override fun computeNeighborhood(center: Node<T>, environment: Environment<T, P>): Neighborhood<T>

Subclasses may change the way a neighborhood is computed.

Link copied to clipboard

Some rules may require to be evaluated against multiple nodes until the situations gets consistent. For instance, a rule that connects the closest 10 nodes must be evaluated multiple times to get to the correct result (this is because a change in one neighbor may require a disconnection from another node to maintain exactly 10 connections).

Link copied to clipboard
open override fun toString(): String