Connect Via Access Point
class ConnectViaAccessPoint<T, P : Position<P>>(radius: Double, val accessPointId: Molecule) : ConnectWithinDistance<T, P>
Parameters
access Point Id
the id of the access point.
Functions
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open override fun computeNeighborhood(center: Node<T>, environment: Environment<T, P>): Neighborhood<T>
Subclasses may change the way a neighborhood is computed.
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Some rules may require to be evaluated against multiple nodes until the situations gets consistent. For instance, a rule that connects the closest 10 nodes must be evaluated multiple times to get to the correct result (this is because a change in one neighbor may require a disconnection from another node to maintain exactly 10 connections). Most rules do not need such machinery (e.g., connecting to nodes within some statically defined range).