FullyConnected

This rule connects each and every node to each and every other.

Constructors

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constructor()

Functions

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open override fun computeNeighborhood(center: Node<T>, environment: Environment<T, P>): Neighborhood<T>

Produces a new neighborhood for specified node considering its position.

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open override fun isLocallyConsistent(): Boolean

Some rules may require to be evaluated against multiple nodes until the situations gets consistent. For instance, a rule that connects the closest 10 nodes must be evaluated multiple times to get to the correct result (this is because a change in one neighbor may require a disconnection from another node to maintain exactly 10 connections). Most rules do not need such machinery (e.g., connecting to nodes within some statically defined range).