create Condition
open fun createCondition(randomGenerator: RandomGenerator, environment: Environment<List<ILsaMolecule>, P>, node: Node<List<ILsaMolecule>>, time: TimeDistribution<List<ILsaMolecule>>, reaction: Actionable<List<ILsaMolecule>>, additionalParameters: Any): Condition<List<ILsaMolecule>>
Return
a new Condition
Parameters
random Generator
the random engine
environment
the environment that will host this object
node
the node that will host this object. If it is `null` the actionable will not belong to a Node
time
the time distribution of the reaction
actionable
the actionable hosting this object
additional Parameters
a String describing the object