Obstacle2D

interface Obstacle2D<V : Vector2D<V>?> : Obstacle<V> , Shape

An Obstacle in a bidimensional space.

Parameters

<V>

the vector type for the space in which this obstacle is placed.

Inheritors

Functions

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abstract fun contains(p: Double, p1: Double): Boolean
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abstract fun getBounds(): Rectangle
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abstract fun getBounds2D(): Rectangle2D
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abstract fun getId(): Int

The id for this obstacle.

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abstract fun intersects(p: Double, p1: Double, p2: Double, p3: Double): Boolean
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abstract fun nearestIntersection(start: V, end: V): V

Given a vector (represented as a starting point and an end point), computes the intersection point between the vector and the obstacle nearest to the vector's starting point.

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abstract fun next(start: V, end: V): V

Given a vector (starting point and end point) representing a requested move, this method computes a new end point, representing a cut version of the initial vector, modified in such a way that the end point is outside the obstacle.

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Obtains the vertices of a polygonal shape. Any curved segment connecting two points will be considered as a straight line between them.