BiochemistryIncarnation

Factory for the biochemistry incarnation entities.

Constructors

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constructor()

Functions

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open fun createAction(randomGenerator: RandomGenerator, environment: Environment<Double, Euclidean2DPosition>, node: Node<Double>, time: TimeDistribution<Double>, actionable: Actionable<Double>, @Nullable additionalParameters: Any): Action<Double>
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open fun createConcentration(@Nullable descriptor: Any): Double
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open fun createCondition(randomGenerator: RandomGenerator, environment: Environment<Double, Euclidean2DPosition>, node: Node<Double>, time: TimeDistribution<Double>, actionable: Actionable<Double>, @Nullable additionalParameters: Any): Condition<Double>
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open fun createNode(randomGenerator: RandomGenerator, environment: Environment<Double, Euclidean2DPosition>, @Nullable parameter: Any): Node<Double>
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open fun createReaction(randomGenerator: RandomGenerator, environment: Environment<Double, Euclidean2DPosition>, node: Node<Double>, timeDistribution: TimeDistribution<Double>, @Nullable parameter: Any): Reaction<Double>
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open fun createTimeDistribution(randomGenerator: RandomGenerator, environment: Environment<Double, Euclidean2DPosition>, node: Node<Double>, @Nullable parameter: Any): TimeDistribution<Double>
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open fun getProperty(node: Node<Double>, molecule: Molecule, property: String): Double
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open fun toString(): String