Cognitive Agent Wander
open class CognitiveAgentWander<T>(environment: Physics2DEnvironment<T>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, randomGenerator: RandomGenerator, offset: Double, radius: Double) : AbstractSteeringActionWithTarget<T, Euclidean2DPosition, Euclidean2DTransformation>
Give the impression of a random walk through the environment targeting an ever changing pseudo-randomly point of a circumference at a given distance and with a given radius from the current node position.
Parameters
environment
the environment inside which the node moves.
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pedestrian
the owner of this action.
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random Generator
the simulation {@link RandomGenerator}.
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offset
the distance from the node position of the center of the circle.
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radius
the radius of the circle.
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Constructors
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constructor(environment: Physics2DEnvironment<T>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, randomGenerator: RandomGenerator, offset: Double, radius: Double)
Properties
Functions
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This method allows to clone this action on a new node. It may result useful to support runtime creation of nodes with the same reaction programming, e.g. for morphogenesis.
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The position the owner of this action moves towards, in absolute coordinates.
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Computes the distance between this action's target and the given node.