CircularArc

data class CircularArc<P : Position2D<P>> @JvmOverloads constructor(val environment: Environment<*, P>, val randomGenerator: RandomGenerator, val nodeCount: Int, val centerX: Double = 0.0, val centerY: Double = 0.0, val radius: Double = 1.0, val radiusRandomness: Double = 0.0, val angleRandomness: Double = 0.0, val startAngle: Double = 0.0, val endAngle: Double = 2 * PI) : Deployment<P>

Displaces the nodes in the environment in a circular arc, given a nodeCount, the coordinates of the circle's center centerX and centerY, the circle's radius radius, perturbation randomness (uniform, generated via randomGenerator) for radius radiusRandomness and for angle angleRandomness, a startAngle, and an endAngle.

Default values generate a uniform deployment on a circumference.

Constructors

Link copied to clipboard
constructor(environment: Environment<*, P>, randomGenerator: RandomGenerator, nodeCount: Int, centerX: Double = 0.0, centerY: Double = 0.0, radius: Double = 1.0, radiusRandomness: Double = 0.0, angleRandomness: Double = 0.0, startAngle: Double = 0.0, endAngle: Double = 2 * PI)

Properties

Link copied to clipboard
Link copied to clipboard
val centerX: Double = 0.0
Link copied to clipboard
val centerY: Double = 0.0
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
val radius: Double = 1.0
Link copied to clipboard
Link copied to clipboard
val randomGenerator: RandomGenerator
Link copied to clipboard
val startAngle: Double = 0.0

Functions

Link copied to clipboard
@Nullable
open fun <T : Any> getAssociatedLinkingRule(): LinkingRule<T, P>?

Optional LinkingRule associated to the deployment.

Link copied to clipboard
open operator override fun iterator(): MutableIterator<P>
Link copied to clipboard
open override fun stream(): Stream<P>