MapEnvironment

Parameters

<T>

Concentration type

Inheritors

Functions

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abstract fun addLayer(p: Molecule, p1: Layer<T, P>)
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abstract fun addNode(p: Node<T>, p1: P): Boolean
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abstract fun addTerminator(p: Predicate<Environment<T, P>>)
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abstract fun computeRoute(node: Node<T>, coord: GeoPosition): Route<GeoPosition>
abstract fun computeRoute(node: Node<T>, node2: Node<T>): Route<GeoPosition>
abstract fun computeRoute(from: GeoPosition, to: GeoPosition, options: O): Route<GeoPosition>
abstract fun computeRoute(node: Node<T>, coord: GeoPosition, options: O): Route<GeoPosition>
This method relies on the map data, and computes a route towards some absolute coordinate solving a TSP problem.
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abstract fun enableBenchmark()
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open fun forEach(action: Consumer<in T>)
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abstract fun getBenchmarkResult(): Double
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abstract fun getDimensions(): Int
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abstract fun getDistanceBetweenNodes(p: Node<T>, p1: Node<T>): Double
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abstract fun getGlobalReactions(): ListSet<GlobalReaction<T>>
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abstract fun getIncarnation(): Incarnation<T, P>
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abstract fun getLayer(p: Molecule): Optional<Layer<T, P>>
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abstract fun getLayers(): ListSet<Layer<T, P>>
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abstract fun getLinkingRule(): LinkingRule<T, P>
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abstract fun getNeighborhood(p: Node<T>): Neighborhood<T>
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abstract fun getNodeByID(p: Int): Node<T>
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abstract fun getNodeCount(): Int
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abstract fun getNodes(): ListSet<Node<T>>
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abstract fun getNodesWithinRange(p: Node<T>, p1: Double): ListSet<Node<T>>
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abstract fun getOffset(): Array<Double>
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abstract fun getPosition(p: Node<T>): P
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abstract fun getRoutingService(): S
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abstract fun getSimulation(): Simulation<T, P>
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abstract fun getSize(): Array<Double>
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abstract fun isTerminated(): Boolean
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abstract fun iterator(): Iterator<T>
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abstract fun makePosition(p: Array<Number>): P
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abstract fun moveNodeToPosition(p: Node<T>, p1: P)
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abstract fun removeNode(p: Node<T>)
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abstract fun setLinkingRule(p: LinkingRule<T, P>)
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abstract fun setSimulation(p: Simulation<T, P>)
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