GoTo

data class GoTo<T, P : Position<P>>(destination: P) : TargetSelectionStrategy<T, P>

TargetSelectionStrategy that has the objective to go towards a fixed destination in the Environment.

Parameters

position type

Constructors

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constructor(environment: Environment<T, P>, vararg destination: Number)
constructor(destination: P)

Functions

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open fun cloneIfNeeded(destination: Node<T>, reaction: Reaction<T>): TargetSelectionStrategy<T, P>
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open override fun getTarget(): P
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open override fun toString(): String