createCondition

open fun createCondition(randomGenerator: RandomGenerator, environment: Environment<List<ILsaMolecule>, P>, node: Node<List<ILsaMolecule>>, time: TimeDistribution<List<ILsaMolecule>>, reaction: Actionable<List<ILsaMolecule>>, @Nullable additionalParameters: Any): Condition<List<ILsaMolecule>>