CognitiveAgentArrive

open class CognitiveAgentArrive<T, P : Position<P>, Vector<P>, A : Transformation<P>>(environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, decelerationRadius: Double, arrivalTolerance: Double, target: P) : AbstractSteeringActionWithTarget<T, P, A> (source)

Move the agent towards a target position. It is similar to CognitiveAgentSeek but attempts to arrive at the target position with a zero velocity.

Parameters

environment
the environment inside which the node moves.
reaction
the reaction which executes this action.
pedestrian
the owner of this action.
decelerationRadius
the distance from which the node starts to decelerate.
arrivalTolerance
the distance at which the node is considered arrived to the target.
target
the position the node moves towards.

Inheritors

Constructors

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constructor(environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, decelerationRadius: Double, arrivalTolerance: Double, vararg coordinates: Number)
constructor(environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, decelerationRadius: Double, arrivalTolerance: Double, target: P)

Properties

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open override val maxWalk: Double

The maximum distance the node can walk, this is a length.

Functions

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open override fun cloneAction(node: Node<T>, reaction: Reaction<T>): CognitiveAgentArrive<T, P, A>

This method allows to clone this action on a new node. It may result useful to support runtime creation of nodes with the same reaction programming, e.g. for morphogenesis.

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open override fun execute()
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override fun getContext(): Context
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open override fun getNextPosition(): P
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@Nonnull
override fun getOutboundDependencies(): ListSet<out Dependency>
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open override fun nextPosition(): P
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open override fun target(): P

The position the owner of this action moves towards, in absolute coordinates.

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open fun targetDistanceTo(node: Node<T>, environment: Environment<T, P>): Double

Computes the distance between this action's target and the given node.

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open override fun toString(): String