CognitiveAgentArrive
open class CognitiveAgentArrive<T, P : Position<P>, Vector<P>, A : Transformation<P>>(environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, decelerationRadius: Double, arrivalTolerance: Double, target: P) : AbstractSteeringActionWithTarget<T, P, A> (source)
Move the agent towards a target position. It is similar to CognitiveAgentSeek but attempts to arrive at the target position with a zero velocity.
Parameters
environment
the environment inside which the node moves.
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reaction
the reaction which executes this action.
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pedestrian
the owner of this action.
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decelerationRadius
the distance from which the node starts to decelerate.
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arrivalTolerance
the distance at which the node is considered arrived to the target.
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target
the position the node moves towards.
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Inheritors
Constructors
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constructor(environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, decelerationRadius: Double, arrivalTolerance: Double, vararg coordinates: Number)
constructor(environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, decelerationRadius: Double, arrivalTolerance: Double, target: P)
Properties
Functions
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This method allows to clone this action on a new node. It may result useful to support runtime creation of nodes with the same reaction programming, e.g. for morphogenesis.
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Computes the distance between this action's target and the given node.