CognitiveAgentObstacleAvoidance
class CognitiveAgentObstacleAvoidance<W : Obstacle2D<Euclidean2DPosition>, T>(environment: Environment2DWithObstacles<W, T>, reaction: SteeringBehavior<T>, pedestrian: PedestrianProperty<T>, proximityRange: Double) : AbstractSteeringAction<T, Euclidean2DPosition, Euclidean2DTransformation> (source)
Move the agent avoiding potential obstacles in its path.
Parameters
environment
the environment inside which the node moves.
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reaction
the reaction which executes this action.
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pedestrian
the owner of this action.
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proximityRange
the distance at which an obstacle is perceived by the node.
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Constructors
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constructor(environment: Environment2DWithObstacles<W, T>, reaction: SteeringBehavior<T>, pedestrian: PedestrianProperty<T>, proximityRange: Double)
Properties
Functions
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open override fun cloneAction(node: Node<T>, reaction: Reaction<T>): CognitiveAgentObstacleAvoidance<W, T>
This method allows to clone this action on a new node. It may result useful to support runtime creation of nodes with the same reaction programming, e.g. for morphogenesis.
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The position the owner of this action moves to when it is executed, in relative coordinates with respect to its current position.