CognitiveAgentSeek2D
open class CognitiveAgentSeek2D<T, P : Position2D<P>, Vector2D<P>, A : Transformation<P>>(environment: EuclideanEnvironment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, target: P) : AbstractSteeringAction<T, P, A> , SteeringActionWithTarget<T, P> (source)
CognitiveAgentSeek behavior in a bidimensional environment, delegated to CognitiveAgentFollowScalarField (this means the node tries to overtake others on its path, in general its movements are more sophisticated than CognitiveAgentSeek).
Constructors
Link copied to clipboard
constructor(environment: EuclideanEnvironment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, x: Number, y: Number)
constructor(environment: EuclideanEnvironment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, target: P)
Properties
Functions
Link copied to clipboard
This method allows to clone this action on a new node. It may result useful to support runtime creation of nodes with the same reaction programming, e.g. for morphogenesis.
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
The position the owner of this action moves to when it is executed, in relative coordinates with respect to its current position.
Link copied to clipboard
Computes the distance between this action's target and the given node.