CognitiveBehavior
class CognitiveBehavior<T, V : Vector<V>, A : Transformation<V>>(node: Node<T>, timeDistribution: TimeDistribution<T>) : AbstractReaction<T> (source)
Reaction representing the cognitive behavior of a pedestrian.
Parameters
node
the owner of this reaction.
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timeDistribution
the time distribution according to this the reaction executes.
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Properties
Functions
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open override fun cloneOnNewNode(node: Node<T>, currentTime: Time): CognitiveBehavior<T, out Vector<*>, Nothing>
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open override fun initializationComplete(@Nonnull atTime: Time, @Nonnull environment: Environment<T, *>)