AbstractConfigurableMoveNode

An abstract class that factorizes code for multiple different movements. With three strategies can be defined: the next target to be reached, the routing strategy to adopt, the speed to move at.

Parameters

<T>

Concentration type

<P>

Inheritors

Functions

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abstract fun cloneAction(p: Node<T>, p1: Reaction<T>): Action<T>
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abstract fun execute()

open fun execute()
Detects if the move is in absolute or relative coordinates, then calls the correct method on the Environment.
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abstract fun getContext(): Context
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How to override: if you intend your action to influence any reaction with compatible context, return null.
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open fun toString(): String