Abstract Euclidean Configurable Move Node
abstract class AbstractEuclideanConfigurableMoveNode<T, P : Position<P>, Vector<P>>(environment: Environment<T, P>, node: Node<T>, routing: RoutingStrategy<T, P>, target: TargetSelectionStrategy<T, P>, speed: SpeedSelectionStrategy<T, P>) : AbstractConfigurableMoveNode<T, P>
It's an AbstractConfigurableMoveNode in the Euclidean world, which provides a default interpolatePositions that is accurate with respect to the target given and the current maximum walking distance.
Inheritors
Constructors
Link copied to clipboard
constructor(environment: Environment<T, P>, node: Node<T>, routing: RoutingStrategy<T, P>, target: TargetSelectionStrategy<T, P>, speed: SpeedSelectionStrategy<T, P>)