AbstractEuclideanConfigurableMoveNode

It's an AbstractConfigurableMoveNode in the Euclidean world, which provides a default interpolatePositions that is accurate with respect to the target given and the current maximum walking distance.

Inheritors

Constructors

Link copied to clipboard
constructor(environment: Environment<T, P>, node: Node<T>, routing: RoutingStrategy<T, P>, target: TargetSelectionStrategy<T, P>, speed: SpeedSelectionStrategy<T, P>)

Functions

Link copied to clipboard
abstract fun cloneAction(p0: Node<T>, p1: Reaction<T>): Action<T>
Link copied to clipboard
open override fun execute()
Link copied to clipboard
override fun getContext(): Context
Link copied to clipboard
override fun getNextPosition(): P
Link copied to clipboard
@Nonnull
override fun getOutboundDependencies(): ListSet<out Dependency>
Link copied to clipboard
open override fun toString(): String