Draw Bidimensional Gaussian Layers Gradient
Draw a gradient in the background of the gui for it.unibo.alchemist.model.implementations.layers.BidimensionalGaussianLayers values. It ignores any other layer.
Functions
Link copied to clipboard
open fun <T, P : Position2D<P>?> apply(graphics: Graphics2D, node: Node<T>, environment: Environment<T, P>, wormhole: Wormhole2D<P>)
Content copied to clipboard
open fun <T, P : Position2D<P>?> apply(g: Graphics2D, n: Node<T>, env: Environment<T, P>, wormhole: Wormhole2D<P>)
Content copied to clipboard
Applies the effect.
Link copied to clipboard
open fun <T, P : Position2D<P>?> drawFunction(function: (out Any) -> out Number, environment: Environment<T, P>, graphics: Graphics2D, wormhole: Wormhole2D<P>)
Content copied to clipboard
abstract fun <T, P : Position2D<P>?> drawFunction(function: (out Any) -> out Number, environment: Environment<T, P>, graphics: Graphics2D, wormhole: Wormhole2D<P>)
Content copied to clipboard
Draw the provided function.
Link copied to clipboard
abstract fun <T, P : Position2D<P>?> drawLayers(toDraw: Collection<Layer<T, P>>, environment: Environment<T, P>, graphics: Graphics2D, wormhole: Wormhole2D<P>)
Content copied to clipboard
Effectively draw the layers.
open fun <T, P : Position2D<P>?> drawLayers(toDraw: Collection<Layer<T, P>>, environment: Environment<T, P>, graphics: Graphics2D, wormhole: Wormhole2D<P>)
Content copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard