Effect Group
interface EffectGroup<P : Position2D<out P>?> : Serializable, Queue<EffectFX<P>> , EffectFX<P>
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Models a group of effects. Each effect has a different priority of visualization.
Parameters
<P>
the position type
Functions
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Changes the specified offset priority of the specified offset.
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abstract fun <T> computeDrawCommands(environment: Environment<T, P>): Queue<DrawCommand<P>>
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Computes a queue of commands to Draw something.
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Compares the EffectGroups.
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Returns the visibility of the specified effect.
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Sets the visibility of the effect.
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Sets the visibility of the specified effect.
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