DistanceWeighted

class DistanceWeighted<T>(environment: Euclidean2DEnvironment<T>, pedestrian: Pedestrian2D<T>, defaultWeight: Double) : Weighted<T>

Weighted strategy where the weight of each steering action is the inverse of the pedestrian's distance from the action's target (the closer the target, the more important the action). defaultWeight is used for actions without a target.

Parameters

environment
    the environment in which the pedestrian moves.
pedestrian
    the owner of the steering action this strategy belongs to.

Constructors

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fun <T> DistanceWeighted(environment: Euclidean2DEnvironment<T>, pedestrian: Pedestrian2D<T>, defaultWeight: Double = 1.0)

Functions

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open override fun computeNextPosition(actions: List<SteeringAction<T, Euclidean2DPosition>>): Euclidean2DPosition

actions are partitioned in group steering actions and non-group steering actions. The overall next position for each of these two sets of actions is computed via weighted sum. The resulting vectors are then summed together (with unitary weight).

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open override fun computeTarget(actions: List<SteeringAction<T, Euclidean2DPosition>>): Euclidean2DPosition

If there's no SteeringActionWithTarget among the provided actions, a zero vector is returned. Otherwise, the closest target is picked.