TypeBased

class TypeBased<T>(environment: Euclidean2DEnvironment<T>, pedestrian: Pedestrian2D<T>, typeWeights: LinkedHashMap<KClass<SteeringAction<T, Euclidean2DPosition>>, Double>, defaultWeight: Double) : Weighted<T>

A Weighted steering strategy assigning weights based on actions' types (each type has its own weight, specified by the client).

Parameters

environment
    the environment in which the pedestrian moves.
pedestrian
    the owner of the steering actions combined by this strategy.
typeWeights
    the weight for each type of steering action.

Constructors

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fun <T> TypeBased(environment: Euclidean2DEnvironment<T>, pedestrian: Pedestrian2D<T>, typeWeights: LinkedHashMap<KClass<SteeringAction<T, Euclidean2DPosition>>, Double>, defaultWeight: Double = 0.0)

Functions

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open override fun computeNextPosition(actions: List<SteeringAction<T, Euclidean2DPosition>>): Euclidean2DPosition

actions are partitioned in group steering actions and non-group steering actions. The overall next position for each of these two sets of actions is computed via weighted sum. The resulting vectors are then summed together (with unitary weight).

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open override fun computeTarget(actions: List<SteeringAction<T, Euclidean2DPosition>>): Euclidean2DPosition

If there's no SteeringActionWithTarget among the provided actions, a zero vector is returned. Otherwise, the closest target is picked.