ChangeBiomolConcentrationInNeighbor

Constructors

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open fun ChangeBiomolConcentrationInNeighbor(environment: Environment<Double, out Any>, node: Node<Double>, biomolecule: Biomolecule, randGen: RandomGenerator, deltaConcentration: Double)

Functions

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open fun cloneAction(node: Node<Double>, reaction: Reaction<Double>): ChangeBiomolConcentrationInNeighbor
abstract fun cloneAction(p: Node<T>, p1: Reaction<T>): Action<T>
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open fun execute()
Execute the action on a random neighbor if the node has a neighborhood.
abstract fun execute()

open fun execute(targetNode: Node<Double>)
Execute the action on the given target node.
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fun getContext(): Context
abstract fun getContext(): Context
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fun getOutboundDependencies(): ListSet<out Dependency>
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open fun toString(): String