Cognitive Agent Arrive
fun <T, P : Position<P>, Vector<P>, A : GeometricTransformation<P>> CognitiveAgentArrive(env: Environment<T, P>, reaction: Reaction<T>, pedestrian: Pedestrian<T, P, A>, decelerationRadius: Double, arrivalTolerance: Double, vararg coordinates: Number)
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fun <T, P : Position<P>, Vector<P>, A : GeometricTransformation<P>> CognitiveAgentArrive(env: Environment<T, P>, reaction: Reaction<T>, pedestrian: Pedestrian<T, P, A>, decelerationRadius: Double, arrivalTolerance: Double, target: P)
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Parameters
env
the environment inside which the pedestrian moves.
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reaction
the reaction which executes this action.
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pedestrian
the owner of this action.
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deceleration Radius
the distance from which the pedestrian starts to decelerate.
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arrival Tolerance
the distance at which the pedestrian is considered arrived to the target.
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target
the position the pedestrian moves towards.
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