CognitiveAgentArrive

open class CognitiveAgentArrive<T, P : Position<P>, Vector<P>, A : GeometricTransformation<P>>(env: Environment<T, P>, reaction: Reaction<T>, pedestrian: Pedestrian<T, P, A>, decelerationRadius: Double, arrivalTolerance: Double, target: P) : AbstractSteeringActionWithTarget<T, P, A>

Move the agent towards a target position. It is similar to CognitiveAgentSeek but attempts to arrive at the target position with a zero velocity.

Parameters

env
    the environment inside which the pedestrian moves.
reaction
    the reaction which executes this action.
pedestrian
    the owner of this action.
decelerationRadius
    the distance from which the pedestrian starts to decelerate.
arrivalTolerance
    the distance at which the pedestrian is considered arrived to the target.
target
    the position the pedestrian moves towards.

Constructors

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fun <T, P : Position<P>, Vector<P>, A : GeometricTransformation<P>> CognitiveAgentArrive(env: Environment<T, P>, reaction: Reaction<T>, pedestrian: Pedestrian<T, P, A>, decelerationRadius: Double, arrivalTolerance: Double, vararg coordinates: Number)
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fun <T, P : Position<P>, Vector<P>, A : GeometricTransformation<P>> CognitiveAgentArrive(env: Environment<T, P>, reaction: Reaction<T>, pedestrian: Pedestrian<T, P, A>, decelerationRadius: Double, arrivalTolerance: Double, target: P)

Functions

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open override fun cloneAction(node: Node<T>, reaction: Reaction<T>): Action<T>
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fun declareDependencyTo(p0: Dependency)
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open override fun execute()
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fun getConcentration(p0: Molecule): Optional<T>
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override fun getContext(): Context
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fun getCurrentPosition(): P
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open fun getEnvironment(): Environment<T, P>
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open override fun getNextPosition(): P
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fun getNodePosition(p0: Node<T>): P
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override fun getOutboundDependencies(): ListSet<out Dependency>
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fun isAbsolute(): Boolean
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open override fun nextPosition(): P
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fun nodeContains(p0: Molecule): Boolean
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fun removeConcentration(p0: Molecule)
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fun setConcentration(p0: Molecule, p1: T)
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open override fun target(): P

The position the owner of this action moves towards, in absolute coordinates.

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open override fun toString(): String

Properties

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open override val maxWalk: Double

The maximum distance the pedestrian can walk, this is a length.

Inheritors

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