CognitiveAgentSeparation

Move the agent away from the pedestrians near to him.

Parameters

env
    the environment inside which the pedestrian moves.
reaction
    the reaction which executes this action.
pedestrian
    the owner of this action.

Constructors

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fun <T> CognitiveAgentSeparation(env: Physics2DEnvironment<T>, reaction: Reaction<T>, pedestrian: Pedestrian2D<T>)

Functions

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open override fun cloneAction(node: Node<T>, reaction: Reaction<T>): Action<T>
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fun declareDependencyTo(p0: Dependency)
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open override fun execute()
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fun getConcentration(p0: Molecule): Optional<T>
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override fun getContext(): Context
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fun getCurrentPosition(): Euclidean2DPosition
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open fun getEnvironment(): Environment<T, Euclidean2DPosition>
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open override fun getNextPosition(): Euclidean2DPosition
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fun getNodePosition(p0: Node<T>): Euclidean2DPosition
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override fun getOutboundDependencies(): ListSet<out Dependency>
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open override fun group(): List<Pedestrian2D<T>>

The list of pedestrians influencing this action.

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fun isAbsolute(): Boolean
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open override fun nextPosition(): Euclidean2DPosition

The position the owner of this action moves to when it is executed, in relative coordinates with respect to its current position.

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fun nodeContains(p0: Molecule): Boolean
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fun removeConcentration(p0: Molecule)
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fun setConcentration(p0: Molecule, p1: T)
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open override fun toString(): String

Properties

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open val maxWalk: Double

The maximum distance the pedestrian can walk, this is a length.