Levy Walk
class LevyWalk<T> @JvmOverloads constructor(node: Node<T>, reaction: Reaction<T>, environment: Environment<T, Euclidean2DPosition>, randomGenerator: RandomGenerator, speed: Double, scale: Double, shape: Double) : GenericRandomWalker<T>
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Selects a target based on a random direction extracted from rng, and a random distance extracted from a ParetoDistribution of parameters scale and shape. Moves toward the targets at a constant speed and changes targets on collision.
Constructors
Functions
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fun getSpeedSelectionStrategy(): SpeedSelectionStrategy<T, Euclidean2DPosition>
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fun getTargetSelectionStrategy(): TargetSelectionStrategy<T, Euclidean2DPosition>
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