GenericRandomWalker

open class GenericRandomWalker<T>(node: Node<T>, reaction: Reaction<T>, environment: Environment<T, Euclidean2DPosition>, randomGenerator: RandomGenerator, speed: Double, distanceDistribution: RealDistribution) : AbstractEuclideanConfigurableMoveNode<T, Euclidean2DPosition>

Chooses random targets in a direction extracted from randomGenerator at a distance extracted from distanceDistribution. Moves the node towards the targets at the given constant speed. Changes target on collision.

Constructors

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fun <T> GenericRandomWalker(node: Node<T>, reaction: Reaction<T>, environment: Environment<T, Euclidean2DPosition>, randomGenerator: RandomGenerator, speed: Double, distanceDistribution: RealDistribution)

Functions

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open override fun cloneAction(node: Node<T>, reaction: Reaction<T>): GenericRandomWalker<T>
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fun declareDependencyTo(p0: Dependency)
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open override fun execute()
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fun getConcentration(p0: Molecule): Optional<T>
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override fun getContext(): Context
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fun getCurrentPosition(): Euclidean2DPosition
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fun getCurrentRoute(): Route<*>
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open fun getEnvironment(): Environment<T, Euclidean2DPosition>
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override fun getNextPosition(): Euclidean2DPosition
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open fun getNode(): Node<T>
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fun getNodePosition(p0: Node<T>): Euclidean2DPosition
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override fun getOutboundDependencies(): ListSet<out Dependency>
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fun getRoutingStrategy(): RoutingStrategy<T, Euclidean2DPosition>
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fun getTargetPoint(): Euclidean2DPosition
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fun isAbsolute(): Boolean
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fun nodeContains(p0: Molecule): Boolean
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fun removeConcentration(p0: Molecule)
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fun resetRoute()
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fun setConcentration(p0: Molecule, p1: T)
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fun setTargetPoint(p0: Euclidean2DPosition)
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open override fun toString(): String

Inheritors

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