Selective Adaptive Range
open class SelectiveAdaptiveRange<T, P : Position<P>?> : AdaptiveRange<T, P>
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Parameters
<P>
position type
<T>
concentration type
Constructors
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open fun SelectiveAdaptiveRange(radius: Double, minrange: Double, desiredNeighborsCount: Int, tolerance: Int)
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open fun SelectiveAdaptiveRange(radius: Double, desiredNeighborsCount: Int, tolerance: Int)
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open fun SelectiveAdaptiveRange(radius: Double, desiredNeighborsCount: Int, tolerance: Int, adjustment: Double)
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open fun SelectiveAdaptiveRange(radius: Double, desiredNeighborsCount: Int, tolerance: Int, molType: String)
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Functions
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fun computeNeighborhood(center: Node<T>, environment: Environment<T, P>): Neighborhood<T>
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