Constructors

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fun <T> CircleNode(env: Physics2DEnvironment<T>, radius: Double = 5.0)

Functions

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override fun addReaction(p0: Reaction<T>)
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open override fun cloneNode(p0: Time): AbstractNode<T>
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operator override fun compareTo(@Nonnull other: Node<T>): Int
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open operator override fun contains(p0: Molecule): Boolean
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operator override fun equals(other: Any?): Boolean
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override fun forEach(p0: Consumer<in Reaction<T>>)
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open override fun getConcentration(p0: Molecule): T
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open override fun getContents(): MutableMap<Molecule, T>
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override fun getId(): Int
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open override fun getMoleculeCount(): Int
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override fun getReactions(): MutableList<Reaction<T>>
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override fun hashCode(): Int
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operator override fun iterator(): MutableIterator<Reaction<T>>
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open override fun removeConcentration(p0: Molecule)
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override fun removeReaction(p0: Reaction<T>)
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open override fun setConcentration(p0: Molecule, p1: T)
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override fun spliterator(): Spliterator<Reaction<T>>
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open override fun toString(): String

Properties

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override val shape: GeometricShape<Euclidean2DPosition, Euclidean2DTransformation>

{@inheritDoc}.