Homogeneous Pedestrian2D
fun <T> HomogeneousPedestrian2D(incarnation: Incarnation<T, Euclidean2DPosition>, randomGenerator: RandomGenerator, environment: Physics2DEnvironment<T>, nodeCreationParameter: String? = null, group: PedestrianGroup2D<T>? = null)
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fun <T> HomogeneousPedestrian2D(randomGenerator: RandomGenerator, environment: Physics2DEnvironment<T>, backingNode: Node<T>, group: PedestrianGroup2D<T>? = null)
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Parameters
environment
the environment inside which this pedestrian moves.
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random Generator
the simulation {@link RandomGenerator}.
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