HomogeneousPedestrian2D

fun <T> HomogeneousPedestrian2D(incarnation: Incarnation<T, Euclidean2DPosition>, randomGenerator: RandomGenerator, environment: Physics2DEnvironment<T>, nodeCreationParameter: String? = null, group: PedestrianGroup2D<T>? = null)


fun <T> HomogeneousPedestrian2D(randomGenerator: RandomGenerator, environment: Physics2DEnvironment<T>, backingNode: Node<T>, group: PedestrianGroup2D<T>? = null)

Parameters

environment
    the environment inside which this pedestrian moves.
randomGenerator
    the simulation {@link RandomGenerator}.