HomogeneousPedestrian2D

open class HomogeneousPedestrian2D<T> @JvmOverloads constructor(randomGenerator: RandomGenerator, environment: Physics2DEnvironment<T>, backingNode: Node<T>, group: PedestrianGroup2D<T>?) : AbstractHomogeneousPedestrian<T, Euclidean2DPosition, Euclidean2DTransformation, Euclidean2DShapeFactory> , Pedestrian2D<T>

Implementation of a homogeneous pedestrian in the Euclidean world.

Parameters

environment
    the environment inside which this pedestrian moves.
randomGenerator
    the simulation {@link RandomGenerator}.

Constructors

Link copied to clipboard
fun <T> HomogeneousPedestrian2D(incarnation: Incarnation<T, Euclidean2DPosition>, randomGenerator: RandomGenerator, environment: Physics2DEnvironment<T>, nodeCreationParameter: String? = null, group: PedestrianGroup2D<T>? = null)
Link copied to clipboard
fun <T> HomogeneousPedestrian2D(randomGenerator: RandomGenerator, environment: Physics2DEnvironment<T>, backingNode: Node<T>, group: PedestrianGroup2D<T>? = null)

Functions

Link copied to clipboard
open override fun addReaction(p0: Reaction<T>)
Link copied to clipboard
open override fun cloneNode(p0: Time): Node<T>
Link copied to clipboard
open operator override fun compareTo(other: Node<T>): Int
Link copied to clipboard
open operator override fun contains(p0: Molecule): Boolean
Link copied to clipboard
open fun forEach(p0: Consumer<in Reaction<T>>)
Link copied to clipboard
open override fun getConcentration(p0: Molecule): T
Link copied to clipboard
open override fun getContents(): MutableMap<Molecule, T>
Link copied to clipboard
open override fun getId(): Int
Link copied to clipboard
open override fun getMoleculeCount(): Int
Link copied to clipboard
open override fun getReactions(): MutableList<Reaction<T>>
Link copied to clipboard
open operator override fun iterator(): MutableIterator<Reaction<T>>
Link copied to clipboard
open override fun removeConcentration(p0: Molecule)
Link copied to clipboard
open override fun removeReaction(p0: Reaction<T>)
Link copied to clipboard
open override fun setConcentration(p0: Molecule, p1: T)
Link copied to clipboard
open override fun speed(): Double

The speed at which the pedestrian is moving.

Link copied to clipboard
open fun spliterator(): Spliterator<Reaction<T>>

Properties

Link copied to clipboard
override val environment: Physics2DEnvironment<T>
Link copied to clipboard
abstract val fieldOfView: InfluenceSphere

The field of view of the pedestrian.

Link copied to clipboard
open override val membershipGroup: PedestrianGroup<T, Euclidean2DPosition, Euclidean2DTransformation>

The group this pedestrian belongs to.

Link copied to clipboard
open val senses: List<InfluenceSphere>

The list of influence spheres belonging to this pedestrian (by default, only its fieldOfView).

Link copied to clipboard
abstract val shape: GeometricShape<Euclidean2DPosition, Euclidean2DTransformation>

Inheritors

Link copied to clipboard