CognitiveBehavior

class CognitiveBehavior<T, V : Vector<V>, A : GeometricTransformation<V>>(pedestrian: CognitivePedestrian<T, V, A>, timeDistribution: TimeDistribution<T>) : AbstractReaction<T>

Reaction representing the cognitive behavior of a pedestrian.

Parameters

pedestrian
    the owner of this reaction.
timeDistribution
    the time distribution according to this the reaction executes.

Constructors

Link copied to clipboard
fun <T, V : Vector<V>, A : GeometricTransformation<V>> CognitiveBehavior(pedestrian: CognitivePedestrian<T, V, A>, timeDistribution: TimeDistribution<T>)

Functions

Link copied to clipboard
fun addInboundDependency(p0: Dependency)
Link copied to clipboard
fun addOutboundDependency(p0: Dependency)
Link copied to clipboard
open override fun canExecute(): Boolean
Link copied to clipboard
open override fun cloneOnNewNode(node: Node<T>?, currentTime: Time?): CognitiveBehavior<T, V, A>
Link copied to clipboard
operator override fun compareTo(other: Reaction<T>): Int
Link copied to clipboard
operator override fun equals(other: Any?): Boolean
Link copied to clipboard
open override fun execute()
Link copied to clipboard
open override fun getActions(): MutableList<Action<T>>
Link copied to clipboard
open override fun getConditions(): MutableList<Condition<T>>
Link copied to clipboard
override fun getInboundDependencies(): ListSet<Dependency>
Link copied to clipboard
override fun getInputContext(): Context
Link copied to clipboard
override fun getNode(): Node<T>
Link copied to clipboard
override fun getOutboundDependencies(): ListSet<Dependency>
Link copied to clipboard
override fun getOutputContext(): Context
Link copied to clipboard
open override fun getRate(): Double
Link copied to clipboard
open fun getRateAsString(): String
Link copied to clipboard
open fun getReactionName(): String
Link copied to clipboard
override fun getTau(): Time
Link copied to clipboard
override fun getTimeDistribution(): TimeDistribution<T>
Link copied to clipboard
override fun hashCode(): Int
Link copied to clipboard
open override fun initializationComplete(p0: Time, p1: Environment<T, *>)
Link copied to clipboard
open fun <R : Reaction<T>> makeClone(p0: Supplier<R>): R
Link copied to clipboard
open override fun setActions(p0: MutableList<Action<T>>)
Link copied to clipboard
open override fun setConditions(p0: MutableList<Condition<T>>)
Link copied to clipboard
fun setInputContext(p0: Context)
Link copied to clipboard
fun setOutputContext(p0: Context)
Link copied to clipboard
open override fun toString(): String
Link copied to clipboard
override fun update(p0: Time, p1: Boolean, p2: Environment<T, *>)