Cognitive Behavior
class CognitiveBehavior<T, V : Vector<V>, A : GeometricTransformation<V>>(pedestrian: CognitivePedestrian<T, V, A>, timeDistribution: TimeDistribution<T>) : AbstractReaction<T>
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Reaction representing the cognitive behavior of a pedestrian.
Parameters
pedestrian
the owner of this reaction.
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time Distribution
the time distribution according to this the reaction executes.
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Constructors
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fun <T, V : Vector<V>, A : GeometricTransformation<V>> CognitiveBehavior(pedestrian: CognitivePedestrian<T, V, A>, timeDistribution: TimeDistribution<T>)
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Functions
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open override fun cloneOnNewNode(node: Node<T>?, currentTime: Time?): CognitiveBehavior<T, V, A>
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open override fun initializationComplete(p0: Time, p1: Environment<T, *>)
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