NavigationPrioritisedSteeringWithPhysics

class NavigationPrioritisedSteeringWithPhysics<T, N : ConvexPolygon> @JvmOverloads constructor(env: EuclideanPhysics2DEnvironmentWithGraph<*, T, N, *>, pedestrian: PhysicalPedestrian2D<T>, timeDistribution: TimeDistribution<T>, toleranceAngle: Double, alpha: Double) : NavigationPrioritisedSteering<T, N>

NavigationPrioritisedSteering strategy for physical pedestrians, taking into account physical forces as well. Sum strategy is used to combine steering actions and physical forces.

Constructors

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fun <T, N : ConvexPolygon> NavigationPrioritisedSteeringWithPhysics(env: EuclideanPhysics2DEnvironmentWithGraph<*, T, N, *>, pedestrian: PhysicalPedestrian2D<T>, timeDistribution: TimeDistribution<T>, toleranceAngle: Double = Math.toDegrees(SinglePrevalent.DEFAULT_TOLERANCE_ANGLE), alpha: Double = SinglePrevalent.DEFAULT_ALPHA)

Functions

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fun addInboundDependency(p0: Dependency)
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fun addOutboundDependency(p0: Dependency)
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open override fun canExecute(): Boolean
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open override fun cloneOnNewNode(node: Node<T>?, currentTime: Time?): SteeringBehavior<T>
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operator override fun compareTo(other: Reaction<T>): Int
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operator override fun equals(other: Any?): Boolean
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open override fun execute()
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open override fun getActions(): MutableList<Action<T>>
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open override fun getConditions(): MutableList<Condition<T>>
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override fun getInboundDependencies(): ListSet<Dependency>
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override fun getInputContext(): Context
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override fun getNode(): Node<T>
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override fun getOutboundDependencies(): ListSet<Dependency>
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override fun getOutputContext(): Context
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open override fun getRate(): Double
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open fun getRateAsString(): String
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open fun getReactionName(): String
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override fun getTau(): Time
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override fun getTimeDistribution(): TimeDistribution<T>
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override fun hashCode(): Int
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open override fun initializationComplete(p0: Time, p1: Environment<T, *>)
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open fun <R : Reaction<T>> makeClone(p0: Supplier<R>): R
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open override fun setActions(p0: MutableList<Action<T>>)
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open override fun setConditions(p0: MutableList<Condition<T>>)
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fun setInputContext(p0: Context)
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fun setOutputContext(p0: Context)
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fun steerActions(): List<SteeringAction<T, Euclidean2DPosition>>
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open override fun toString(): String
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override fun update(p0: Time, p1: Boolean, p2: Environment<T, *>)

Properties

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open override val steerStrategy: SteeringStrategy<T, Euclidean2DPosition>