SteeringBehavior

fun <T> SteeringBehavior(env: Environment<T, Euclidean2DPosition>, pedestrian: Pedestrian2D<T>, timeDistribution: TimeDistribution<T>, steerStrategy: SteeringStrategy<T, Euclidean2DPosition>)

Parameters

env
    the environment inside which the pedestrian moves.
pedestrian
    the owner of this reaction.
timeDistribution
    the time distribution according to which this reaction executes.
steerStrategy
    the strategy used to combine steering actions.