Steering Behavior
open class SteeringBehavior<T>(env: Environment<T, Euclidean2DPosition>, pedestrian: Pedestrian2D<T>, timeDistribution: TimeDistribution<T>, steerStrategy: SteeringStrategy<T, Euclidean2DPosition>) : AbstractReaction<T>
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Reaction representing the steering behavior of a pedestrian.
Parameters
env
the environment inside which the pedestrian moves.
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pedestrian
the owner of this reaction.
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time Distribution
the time distribution according to which this reaction executes.
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steer Strategy
the strategy used to combine steering actions.
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Constructors
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fun <T> SteeringBehavior(env: Environment<T, Euclidean2DPosition>, pedestrian: Pedestrian2D<T>, timeDistribution: TimeDistribution<T>, steerStrategy: SteeringStrategy<T, Euclidean2DPosition>)
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Functions
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open override fun cloneOnNewNode(node: Node<T>?, currentTime: Time?): SteeringBehavior<T>
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open override fun initializationComplete(p0: Time, p1: Environment<T, *>)
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The list of steering actions in this reaction.