CognitiveAgentArrive

open class CognitiveAgentArrive<T, P : Position<P>, Vector<P>, A : Transformation<P>>(environment: Environment<T, P>, reaction: NodeReaction<T>, pedestrian: PedestrianProperty<T>, decelerationRadius: Double, arrivalTolerance: Double, target: P) : AbstractSteeringActionWithTarget<T, P, A> (source)

Move the agent towards a target position. It is similar to CognitiveAgentSeek but attempts to arrive at the target position with a zero velocity.

Parameters

environment
      the environment inside which the node moves.
reaction
      the reaction which executes this action.
pedestrian
      the owner of this action.
decelerationRadius
      the distance from which the node starts to decelerate.
arrivalTolerance
      the distance at which the node is considered arrived to the target.
target
      the position the node moves towards.

Inheritors

Constructors

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constructor(environment: Environment<T, P>, reaction: NodeReaction<T>, pedestrian: PedestrianProperty<T>, decelerationRadius: Double, arrivalTolerance: Double, target: P)
constructor(environment: Environment<T, P>, reaction: NodeReaction<T>, pedestrian: PedestrianProperty<T>, decelerationRadius: Double, arrivalTolerance: Double, vararg coordinates: Number)

Properties

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open override val maxWalk: Double

The maximum distance the node can walk, this is a length.

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override val reaction: NodeReaction<T>
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Functions

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override fun cloneAction(newReaction: Reaction<T>): Action<T>
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open override fun execute()
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open override fun getNextPosition(): P
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open override fun nextPosition(): P
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open override fun target(): P

Returns the absolute target position this action points to.

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open fun targetDistanceTo(node: Node<T>, environment: Environment<T, P>): Double

Computes the distance between this action's target and the given node within the provided environment.

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open override fun toString(): String