CognitiveAgentSeek

open class CognitiveAgentSeek<T, P : Position<P>, Vector<P>, A : Transformation<P>>(environment: Environment<T, P>, reaction: NodeReaction<T>, pedestrian: PedestrianProperty<T>, target: P) : CognitiveAgentArrive<T, P, A> (source)

Moves the node towards the target position as fast as possible.

Parameters

environment

the environment in which the node moves.

reaction

the reaction executing this action.

target

the position the node moves towards.

Type Parameters

T

the concentration type.

P

the position type.

A

the transformation type compatible with P.

Constructors

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constructor(environment: Environment<T, P>, reaction: NodeReaction<T>, pedestrian: PedestrianProperty<T>, target: P)
constructor(environment: Environment<T, P>, reaction: NodeReaction<T>, pedestrian: PedestrianProperty<T>, vararg coordinates: Number)

Properties

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open override val maxWalk: Double

The maximum distance the node can walk, this is a length.

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override val reaction: NodeReaction<T>
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Functions

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override fun cloneAction(newReaction: Reaction<T>): Action<T>
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open override fun execute()
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open override fun getNextPosition(): P
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open override fun nextPosition(): P
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open override fun target(): P

Returns the absolute target position this action points to.

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open fun targetDistanceTo(node: Node<T>, environment: Environment<T, P>): Double

Computes the distance between this action's target and the given node within the provided environment.

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open override fun toString(): String