CognitiveBehavior

class CognitiveBehavior<T, V : Vector<V>, A : Transformation<V>>(node: Node<T>, timeDistribution: TimeDistribution<T>) : AbstractNodeReaction<T> (source)

Reaction representing a pedestrian's cognitive behavior.

Parameters

node

the owner of this reaction.

timeDistribution

the time distribution governing reaction execution.

Type Parameters

T

the concentration type.

V

the vector type used by the node's position/geometry.

A

the transformation type compatible with V.

Constructors

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constructor(node: Node<T>, timeDistribution: TimeDistribution<T>)

Properties

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open override var actions: List<Action<T>>
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open override val canExecute: Observable<Boolean>
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open override var conditions: List<Condition<T>>
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override val host: Node<T>
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open override val meanDelay: Double
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Functions

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open override fun cloneOnNewNode(node: Node<T>): CognitiveBehavior<T, V, A>
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operator override fun compareTo(other: Reaction<T>): Int
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open override fun dispose()
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open override fun execute()
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override fun initializationComplete(atTime: Time, environment: Environment<T, *>)
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open override fun toString(): String
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override fun updateSchedulingAfterFiring(currentTime: Time)
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override fun updateSchedulingAfterInvalidation(currentTime: Time)