SteeringBehavior

open class SteeringBehavior<T>(environment: Environment<T, Euclidean2DPosition>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>, val steerStrategy: SteeringStrategy<T, Euclidean2DPosition>) : AbstractReaction<T> (source)

Reaction representing a pedestrian's steering behavior.

Parameters

timeDistribution

the time distribution that schedules reaction execution

Type Parameters

T

the concentration type

Inheritors

Constructors

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constructor(environment: Environment<T, Euclidean2DPosition>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>, steerStrategy: SteeringStrategy<T, Euclidean2DPosition>)

Properties

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@get:Nonnull
open var actions: List<Action<T?>>
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@get:Nonnull
open var conditions: List<Condition<T?>>
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@get:Nonnull
val node: Node<T?>
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open val rate: Double
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the strategy used to combine steering actions

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@get:Nonnull
val tau: Time
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Functions

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open fun canExecute(): Boolean
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open override fun cloneOnNewNode(node: Node<T>, currentTime: Time): SteeringBehavior<T>
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operator fun compareTo(o: Actionable<T?>): Int
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open override fun execute()
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open fun initializationComplete(@Nonnull atTime: Time, @Nonnull environment: Environment<T?, *>)
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The list of steering actions in this reaction.

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fun update(@Nonnull currentTime: Time, hasBeenExecuted: Boolean, @Nonnull environment: Environment<T?, *>)