AbstractEnvironment

abstract class AbstractEnvironment<T, P : Position<P>?> : Environment<T, P> (source)

Very generic and basic implementation for an environment. Basically, only manages an internal set of nodes and their position.

Parameters

<T>

concentration type

<P>

Inheritors

Properties

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@Nullable
@get:Nonnull
open var simulation: Simulation<T, P>

Functions

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open fun addGlobalReaction(@Nonnull reaction: GlobalReaction<T>)
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fun addLayer(@Nonnull molecule: Molecule, @Nonnull layer: Layer<T, P>)
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fun addNode(@Nonnull node: Node<T>, @Nonnull p: P): Boolean
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open fun addTerminator(@NotNull terminator: TerminationPredicate<T, P>)
Adds to the simulation a predicate that determines whether a simulation should be terminated.
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fun forEach(action: Consumer<in Node<T>>)
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abstract fun getDimensions(): Int
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abstract fun getIncarnation(): Incarnation<T, P>
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@Nullable
fun getLayer(@Nonnull molecule: Molecule): Layer<T, P>
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abstract fun getNodes(): ListSet<Node<T>>
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abstract fun getOffset(): Array<Double>
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abstract fun getSimulation(): Simulation<T, P>
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@Nullable
open fun getSimulationOrNull(): Simulation<T, P>
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abstract fun getSize(): Array<Double>
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Override this method if units measuring distance do not match with units used for coordinates.
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abstract fun makePosition(p: Array<Number>): P
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abstract fun moveNodeToPosition(p: Node<T>, p1: P)
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fun removeNode(@Nonnull node: Node<T>)
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abstract fun setSimulation(p: Simulation<T, P>)
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open fun toString(): String
Not used internally.